After break, we will look at games as performance and activism.
Nov 28 – In-Game Performance
- dead-in-iraq (2006-ongoing). Joseph Delappe. (Documentation) http://www.unr.edu/art/delappe/gaming/dead_in_iraq/dead_in_iraq%20jpegs.html
- Clarren, Rebecca. (2006). “Virtually Dead in Iraq.” Salon. http://www.salon.com/entertainment/feature/2006/09/16/americasarmy/index.html
- Velvet Strike. (2002). Anne-Marie Schleiner. http://www.opensorcery.net/velvet-strike/
- Schleiner, Anne-Marie. “About.” Velvet Strike, Open-Sorcery. http://www.opensorcery.net/velvet-strike/about.html
Nov 30 – Antiwar Games
- Monnens, Devin. (2011). “War and Play: Insensitivity and Humanity in the Realm of Pushbutton Warfare.” Designing Games for Ethics: Models, Techniques, and Frameworks. ed. Karen Schrier and David Gibson. Hershey, NY: Information Science Reference. p. 83-97. [Handout]
- September 12th. (Flash, 2003). Newsgaming. http://www.newsgaming.com/games/index12.htm
- Madrid. (Flash, 2004). Newsgaming. http://www.newsgaming.com/games/madrid/
- Kabul Kaboom! (Flash, 2001). Gonzalo Frasca. http://ludology.typepad.com/games/kabulkaboom.html
- Giant Tank. (Scratch, 2008). Devin Monnens. (Download and read artist’s statement). http://www.deserthat.com/html/game_design/digital/giant_tank.html