Next week is our final week of classes! You have one more set of readings. We will be looking at Brenda Brathwaite’s Train, a game about the Holocaust. Second to Super Columbine Massacre RPG!, Train is the most controversial game we will look at this semester. Unfortunately, there is only one copy of this game, and it is at an exhibit in California, so we can’t play it. However, there is a fantastic lecture by Brenda about Train that was conducted at the GDC and is available for free viewing. Brenda received a well-deserved standing ovation.
I also had the opportunity to play Train at the Art History of Games conference in Atlanta back in February and wrote an extensive analysis of the game on my other blog that can give you a sense of what it is like to play the game and how it works. Michael Samyn also has a comment at the end of the blog that is worth reading.
Dec 6 – Train
- Brathwaite, Brenda. (2010) “Train (or How I Dumped Electricity and Learned to Love Design).” Lecture, Game Developers Conference. http://www.gdcvault.com/play/1012259/Train-(or-How-I-Dumped
- Monnens, Devin. (2010). “Tactility and Ambiguity – The Mechanics and Message behind Train.” Desert Hat. http://deserthat.wordpress.com/2010/03/08/tactility-and-ambiguity-the-mechanics-and-message-behind-train/