This week, we will be playing through Braid. Note that you will play through all the levels, but you do not have to solve all the puzzles. Braid takes about 6-8 hours to complete, but that’s if you solve all the puzzles.
For Monday, you should have played through the first six levels of Braid, to get a feel for the environments.
For Wednesday, make sure you have played through the ending and final level (you can use the save file if needed).
If you need assistance with completing Braid, here are two sets of resources:
A walkthrough for the individual pieces you get stuck on.
A collection of saves (that may or may not work on another Steam account). Each save contains a level completed at 100%. You can only copy one save at a time. The file slot_0.braid_campaign must be copied to:
Note that AppData is a hidden folder. Use the instructions to figure out how to view hidden folders.
Nov 7 – Braid (Part 1)
- Braid (PC/Mac, 2009). Jonathan Blow, Steam.
- Play through the six levels of Braid (you don’t have to get all the puzzle pieces)
- Dahlen, Chris. (27 Aug. 2008). “Game Designer Jonathan Blow: What We All Missed About Braid.” The A.V. Club. http://www.avclub.com/articles/game-designer-jonathan-blow-what-we-all-missed-abo,8626/
Nov 9 – Braid (Part 2)
- Play through the ending (use the save file if you have to)
- Iroquois Pliskin. (2010). “Iroquois Pliskin on Braid.” From “Artgame Sessions.” GDC Lecture, 2010. http://www.gdcvault.com/play/1012249/Artgame
- Blow, Jonathan. (2008). “Conflicts in Game Design.” Lecture, Montreal International Game Summit. http://www.youtube.com/watch?v=mGTV8qLbBWE